Practised on our client for several weeks before it went live, developing plans and getting familiar with the trash and wow gold classic encounters," Minmaxed said. "I think the majority of the guild would have enjoyed C'Thun to be more difficult, but when talking about the whole'mathematically impossible' C'Thun I don't necessarily think it was about maths as it had been about the experience being calmed with tentacles spawning inside of walls and shining your stunt while being out of line of sight"
Those bugs look like the main obstacle in the way of Blizzard placing C'Thun to WoW Classic in his first form. But here is my pitch: Leave Celtics in.
Yup, it is going to be bothersome if your lead dps gets hitched unfairly, but that is Classic. The game's already an unbalanced relic, and the folks knee deep at the gorgeous mess are thirsting for a drop of that old frustration. I refuse to believe a community who enjoys grinding farming and honor Scarlet Monastery will be put off with two or three bug-induced raid wipes.
For yet another perspective on C'Thun I wanted to speak with a normal raiding guild, one that came to AQ40 prepared but to a far lesser extent than those that I previously talked to. Merrilia is an officer from Dopamin. Even this guild, the sort of guild you could find on any server filled with regular players, would be eager to try a pre-nerf C'Thun run, albeit with a few of those pesky bugs removed. "Pre-nerf C'Thun would be interesting to try out," Merrilia explained. "That being said it depends how many'bugs' are included in the pre nerf version and when these bugs were overly game breaking to let for cheap classic gold wow a kill in any way."